By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Justa, You are probably right. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Now, everything else is pretty much free game. . 624 posts Posted 08 May 2014 - 12:50 AM. Second favorite mech is and always will be the timber wolf. Selecting a 'Mech with the proper hardpoint configuration. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. The PPC can be replaced for a Large Pulse. 84%. #10. MWO: Viper VPR-SCS (LGD) Legendary Mechs. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. To use the Active Probe is simple; simply have it. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. 3) Other symbols Target This enemy mech is marked by TAG from a team. Especially in the larger CW maps. Look at how obnoxious they make the gameplay on river city night where they starting attacking. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. This is why the more mechs you have, the more effective AMS is. The ability to equip an ECM suite to a Mech will be. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. Replies: 2 Views: 1,520. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. The only "downside" is the reduced space but honestly I hardly even notice it. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. IS: One Wolverine and Zeus Skokomish Hero. smurfy-net. induces 1. 5 heat/s while active. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. de] with Medpulse. Preferably one that I can make look like a bigger version of the mech above. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Your locust kills a. Tanky? The Quickdraw hero mech is a godtier mrmboat. Member. NEED MORE CLAN ASSAULT MECHS!. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. fandom. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. This includes the paperdoll info. All the trial mechs don't really fit in with game play at the high ELO. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. Occasionally (18 votes [5. Ive got a light ECM equipped mech. Assault 'Mechs tons) are huge. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. It also will cancel one enemy mech ECM within 150m. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Posted 07 November 2015 - 06:40 AM. But the problem is: its not addition, it usually has a price of some weapon mounts. ECM won't counter active stealth, so there's that. Giving it to mechs with more energy slots is better and more balanced in my opinion. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Other strong contenders are the blood asp, and the night gyr. It works the same way as an ECM in counter mode. Edited by Asmosis, 04 December 2012 - 06:17 AM. ecm was a capellan/liao invention insofar as the systems in use at this point. Medium Mechs. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. Quite the support mech but not an agile flanker like the others. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. I have had a lot of trouble getting my Archer-5W to work. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. I've heard some say that some teammates should switch their ecm to counter mode. Back to top #3 Mcgral18. You had ECM set to Disrupt Mode when it should have been set to Counter. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. 5% Heat, or +2. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Especially on Mechs sub 50 tonnes where. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Finally, there's a sort of "catch-all" term, "Line 'Mech". ECM: +75% stealth. MWO Tier Lists, Guides, Builds, and More. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. The New Ecm. Member. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Unfortunately the sensor lock cripples the mech just like Raven's case. Both of those increase sensor range by 25%, and target information gathering speed by 25%. Clan Probe has an identical range. Its a fun build. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. F***ing Ecm. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. ECM 4xSRM4 for close range combat. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. Ecm mechs can't get a decent weapon loadout. LRM 90 Nova Cat. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. NARC and PPC hits disable stealth armour. )". . I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. The most traditional sniper mech in MWO is a dual Gauss Jagermech. Also included with each pack is the new mini battle pass system driven by 'Mech XP. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. 52%. IS. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. There's also the c/bap and tc mk 1-7 computers to worry about. #6 VeeOt Dragon. Even for those who. It will be hot with 2x ERPPC. Which means bigger guns, more ammo or more equipment. Unlike other Locusts, it has no weapons in the arms. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. I mostly use my Viper "Medusa" for this role. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. 2. Angel Suit ECM is another story. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. It has become the de facto Radar of Mechwarrior Online. It was more varied and interesting,. It will be hot with 2x ERPPC. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. It has. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. 5 tons and occupies 2 critical slots. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. Black Lanner is reasonably fast, MASC, ECM. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. None of the mechs have jump jets. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. The game is turning into Ecm counter/ disrupt mechs. BAP/ASM/ECM/NSS BAP: +15% detection. CS 2019 Top 8 Qualifier;Cicadas are junk. Something in the line of 8 tons and 8 slots. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. MechSpecs is a community for every level of MechWarrior Online fan. If PPC's jam out ECM, PPC's also jam out Beagle. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. My current statistically best medium is a 6 MPL Nova. Edited by Asmosis, 04 December 2012 - 06:17 AM. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. They help and as long as there isn't a lot of enemy ECM are pretty effective. Member. Sensor Module: +15% detection. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. Bane is a MG/laser mech and 2D is an SRM-carrier. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. you missread your faster lock-on on ecm mechs. Its more of the mobile/supportive peaker. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Edited by cSand, 08 March 2015 - 09:04 AM. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. Now, it's not mountable on any of them. No active probe, TAG, etc. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Let's try to keep focus here. It require line of sight to detect enemy unit. It automatically gives you faster weapons/health data on enemies, (I also think it. Instead Of Nerfing Ecm. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Using the Cyclops doesn't make much sense imo, as it already lacks. The line gets stretched from other mechs getting ahead of them selves. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. Personally I would prefer fleas over locust. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. If you're escorting light 'mechs, you're the heavy hitter. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. my favourite mechs are: ecm fafnir with 4x rac2. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Also. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. 1ncehost • 2 yr. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. 84%. Plus maybe unvavorable weapon slots. The ability to equip an ECM suite to a Mech will be limited to specific variants. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. I have had a lot of trouble getting my Archer-5W to work. Otherwise remains the same. Hero Locust and Hero Shadow Hawk on Reddit. 6x ERML, MASC, ECM. . But just like. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. . Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. One problem. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. The line gets stretched from other mechs getting ahead of them selves. Bap has about 150m depending on the mech's. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. . Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. . In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. 4. 1) Add only one of the following quirks into CT of the mech:-2. Light 'Mechs are those that weigh between 20 and 35 tons. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. The Sun Spider is very interesting mech and can use even ecm. . Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. You need to get a counter-ECM on the target. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. what they said hellbringer is the best ECM capable. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. Pir 1 and the laser options are still good. 52%] - View) Percentage of vote: 80. It doesn't actually reduce sensor ranges. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. Based on the feedback,. My top choices are:. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Also included with each pack is the new mini battle pass system driven by 'Mech XP. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Compared to other Commandos, it has the greatest number of missile Hardpoints. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. Another great mech with lots of possible loadouts. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Standard button for Stealth Armor is M. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Enemy can lock you below 800m without any sensor range skill. Black Lanner Bellonarius. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. BAP/ASM/ECM/NSS BAP: +15% detection. counter = none This would make a huge difference in playing with ecm. why not have all mech do the same damage no matter what they have quiped. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. Across all its variants it can perform any role you could envision for an assault mech. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. Tried again yesterday and the results were different. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Edited by El Bandito, 17 September 2014 - 08:45 PM. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. The heat build-up from firing until full jam bar is about 80%. Whether you need help with entry level mech builds, would. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. No More Ecm Mechs Please. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. You cannot target individuals under it out of. cashed in on with economics to the draconis combine. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Posted 28 April 2014 - 10:43 AM. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. I plan on staying safe from the missiles by taking another break from MWO. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. Instead, each mech has a jump jet capacity which. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. 65 heavy. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Mechs able to use stealth armor which have tonage and. Its just been one and its been happening for awhile it seems. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). You'd have to tweak the effective range to increase/decrease how much of a game changer it is. 1) An enemy with an ECM. . If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. The disadvantage would be a greater diversity of mech builds that include ECM. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. HAHA! Good post. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. Raven or Cicada. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. Started by zortesh. " Simplified, yes, but still a good description. Probably one of the better options for Quickplay on this list. The ECM one (0X) is very interesting. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. The best support mech in MWO is the one that you can rely on to support you. Its a very solid mech that can put out good numbers and is going to be generally useful. Laservomit (BLC) new! LE300. Or the other alternative would be make all the. After that you can reactivate it. This is your only option if you want ECM. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. . Questions About Mechs And Ecm. Member. . What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Since the implementation of ECM, I found that game play has changed dramatically in a good way. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. My vote was for cicada 3M as the weakest of the choices. tons) are very versatile, the workhorses of most armies. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. Most of the mechs the others have mentioned are really good. Versatile medium mech with decent tankiness. Here's my situation. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Lots of heat sinks. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. You don't really get much better or effective than that. Active Probes can not counter your ECM while stealth is active. we have enough atm in the game. If team A's scout gets close in to Team B's units. You are under a. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Stealth armor and OP machine gun lights. Along with the Battlemaster, which also mounted Command Consoles in. Member. I have to revoke my correction. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. Not sure what to go for in the ECM mech line up. BAP can also detect ANY mech within 120m regardless of its stealth bonus. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side.